Classes play a significant role, both inside and outside of dungeons. By knowing what each class does and what class the evolve your pets into, your potential for growth will be much greater.

Pet Classes[edit | edit source]

You can refer to the following link for the details on the 8 classes that your pet can become.

https://itrtg.fandom.com/wiki/Dungeons#Pet_Evolution_and_Class

For what each pet should become, here is a guideline from a player called Shwqa. The order is by order of priority, which matters since a pet's campaign bonus could mean that you should make them an adventurer, even if their evolution bonus is for a dungeon class.

  1. Pet's with a growth or item campaign bonus of 75% or greater should become adventurers (excluding undine, who should be made into a rogue)
  2. Pet's with a dungeon class bonus follow their dungeon class bonus (the other 7 classes).
  3. Any pet outside of this can become an adventurer to increase their campaign bonus, but can be made into any dungeon class if you need one. Examples would be mouse, who is commonly made into classes of need like blacksmith, alchemist, or supporter.

While this isn't a strict list and it can vary, this will generally how each pet will evolve. For example, since a growth campaign wants all adventurers, you will likely need to make pets with less than 75% growth campaign bonus into adventurers if they have that as a specialty and have an ok bonus.

Roles of Dungeon Classes[edit | edit source]

While the link provided above provides a good understanding of what each class does, this section will go into greater detail on the significance of each class and what teams generally are composed of.

*Note that blacksmith and alchemist was covered in In Detail: Blacksmith and Alchemist.

In general, a team has a mage, defender, and support at it's core. Mages are the primary damage of the team and are generally overleveled to help clear dungeons faster. Defenders help direct damage away from key pets like mages and supporters. Supporters provide your team healing and passive defense, allowing them to get further than they would otherwise get. Missing any of the three often weakens the team significantly unless you significantly out-stat the dungeon.

Once you have the three, it's time to consider the events of the dungeon. Some dungeons like volcano require 3 fire pets, so if the three core pets aren't fire, you might want to fill in the rest with dungeon pets that are fire. Others may require you to bring a certain class to complete the event.

Once you have the pets that fit the event requirements, then you can fill in the rest with any other classes. Generally, you want to fill it in with a rogue and assassin though. A rogue would increase the drops of the dungeon, while an assassin will help you kill the boss or other strong monsters.

Conclusion[edit | edit source]

An understanding of pets and their recommended classes can help you get through dungeons sooner. Besides the benefits of classes inside the dungeon, having adventurers can let you get more out of the pet campaigns than you would get otherwise. Working towards these classes should always be a priority to maximize one's progression through the game.

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