- 1 Normal Challenges
- 1.1 God Power Challenge (GPC)
- 1.2 Ultimate Universe Challenge (UUC)
- 1.3 Monument Multi Challenge (MMC)
- 1.4 All Achievements Challenge (AAC)
- 1.5 Black Hole Challenge (BHC)
- 1.6 Ultimate Pet Challenge (UPC)
- 1.7 Crystal Power Challenge (CPC)
- 1.8 Total Might Challenge (TMC)
- 1.9 Planet Multi Challenge (PMC)
- 1.10 1k Black Hole Challenge (1KBHC)
- 1.11 Ultimate Beings V2 Challenge (UBV2C)
- 1.12 Ultimate Beings V4 Challenge (UBV4C)
- 1.13 No Div Monument Challenge (NDMC)
- 1.14 SpaceDim challenge (SDC)
- 1.15 Overflow challenge (OC)
- 2 Reset Multi Challenges
- 3 Reset GP Challenges
- 4 Day Challenges
- 5 Challenge Points
- 6 Long Term Strategies
Challenges become available after defeating Tyrant Overlord Baal. Completing a challenge provides special bonuses that make the progression of the game easier. They can be completed multiple times to get the same reward again, up to a set limit.
Normal Challenges[edit | edit source]
God Power Challenge (GPC)[edit | edit source]
GPC simply requires you to obtain some God Power, by any means you wish. The amount required is (n+1)*50: 100 for the first challenge, 150 for the second, 200 for the third, and so on, up to 1300 for the 25th.
Finish 1 Double Rebirth Challenge.
It's probably good to do the first one early for the pet. Once the pet is unlocked, you might want to wait until you're able to do them somewhat quickly.
Having pets that are able to obtain lots of God Power from campaigns and/or dungeons is greatly helpful. Otherwise, being able to beat UBv2s in a timely fashion would be good. Having several UBCs completed to make climbing P.Baals faster will also help.
Challenge Points: 1
God Power Reward: 10
Statistics Multi: 200,000
The first completion unlocks the God Power Pet. The pet has a (2 * completions)% chance to give God Power when fed, doubled to 100% if all 25 challenges are completed.
Completing all 25 challenges is also required to evolve the God Power pet.
Run God Power campaigns and the dungeons that give God Power (scrapyard 1, volcano 2, etc.). Beat UBs and UBv2s. You can even open Lucky Draws, although those are not a reliable large God Power source. Building Black Hole upgrades prior to starting this challenge can give you a head start.
Ultimate Universe Challenge (UUC)[edit | edit source]
The Ultimate Universe Challenge (UUC) doesn't reset anything, you simply make a universe on your next rebirth to finish this challenge.
Have a level 5 Planet.
UUC is doable with very minimal stats but it is recommended that you are able to build at least a 10/30/30 div gen in under a day while still being able to defend against all UB’s. 500k clones, 1k CS, 5k BS should be more than enough.
Your Planet level is increased by 1, up to a max of 50.
Unlocks the Crystal Factory if not already unlocked. Added in version 3.41.1162 (2020-08-30).
Be able to build a 25/25 or higher divinity generator while defeating all 5 ultimate beings to maximize your divinity income. This means around 800k clones and the equivalent BS. 22+ CC allows you to save a lot of divinity by manually creating the necessary materials instead of auto buying. For example, creating moons and above with 22 CC reduces the total divinity requirement to 1.72 quintillion (1.72E18).
When you're ready to build your universe, turn off auto buying on moons or planets and above, then use the creation calculator spreadsheet to see what your Next At's should be set to so your god will automatically make exactly what is needed without wasting divinity.
Monument Multi Challenge (MMC)[edit | edit source]
Achieve a Monument Multiplier of 1.5 billion. What monuments count toward this multiplier is dependent on how many MMCs have been completed. First challenge is easier than UUC but gets progressively harder. The final five will be as hard as a BHC. The multiplier required is 60 billion / (40 - challenges completed).
1000% Build Speed and 200k clones
A sufficiently high Build Stat, Create Stat, and Clones will make these a breeze.
Lowest Monument will receive 5% more stats per challenge finished up to 25%
First 5 complete will increase Mighty Statue to 25% base.
Next 5 will increase Mystic Garden to 25% base.
Completing all 40 will increase rewards to 50% for each monument.
You also receive 10 God power.
For the first 5, all monuments will contribute toward the multiplier but after the 5th, Mighty Statues will no longer count toward the multiplier. After the 10th, Mystic Gardens will no longer count toward the multiplier. After the 15th, Tomb of Gods will no longer count toward the multiplier. After the 20th, Everlasting Lighthouses will no longer count toward the multiplier. After the 25th, Godly Statues will no longer count toward the multiplier. After the 30th, Pyramids of Power will no longer count toward the multiplier. After the 35th, Temple of Gods will no longer count toward the multiplier.
For last 5 challenges you have to build: 2/2 black hole for 36 and 37 challenge, 2/3 for 38 and 39, 3/3 for 40. So, you may do bunch of BHC before this.
All Achievements Challenge (AAC)[edit | edit source]
The All Achievements Challenge (AAC) does not reset anything, and simply tasks you with completing every in-game achievement. This means reaching level 10 million on all trainings, 10 million kills on all monsters, and every creating achievement from Light to Universes.
Complete one UUC.
The ability to make 3 universes in under 3 days 8 hrs. This is fairly easy to do with almost no stats. 200-300k clones, the level 6 planet you'll have from completing the UUC, and the BS/CS from your first few runs should be more than enough.
You will receive 1% greater bonus from achievements, as well as -1% to the level requirement for all training/monster achievements. This caps after 50 AACs for +50% bonuses to achievements, and half the level requirement for all achievements.
As long as you have the ability to make 3 universes within 3.5 days and hit BB speed on killing Monster Queen, then you're doing AACs as quickly as possible. On the bright side, each additional one goes slightly faster.
While AACs aren't difficult, they are very time-consuming compared to most other challenges (with sufficient stats), they are good to do early as there isn’t really any way to make them faster, or do them later to maximize other gains (such as black holes and CP) within the challenge. New players often use AAC to help reach PB 50.
You may even want to wait until you can kill all UBv2s in order to maximize the amount of GP you can gain during an AAC.
It helps to know how high you can get your divinity generator (for Black Holes & upgrades and ToG upgrades) compared to might training to defeat UBv2s. So you could upgrade your divinity generator as much as possible on the first day and also level might to 100 @clones on planet to defeat UBs easier and get physical & ultimate crystals. When you finished building the div gen, you might want to focus on creation & battle modules to get more divinity / get your clones back faster after attacking UBs and save divinity while getting the creations for Black Holes.
Don't forget about doubling your statistic multi for 50 GP if you need to (to not waste the possible higher RB multi).
Black Hole Challenge (BHC)[edit | edit source]
Think of this as one step up from the UUC. You lose no multipliers, but have to make 1 black hole, with 1 upgrade to complete this challenge.
Complete one All Achievements Challenge.
This is not much harder than a UUC and get easier as you progress, if you can complete a UUC in under a day, then a BHC will be no problem.
The material cost for Black Holes and their upgrades will be reduced by 2%. In addition, each black hole up to the number of completed BHCs will give 5% chance of GP per hour. These both cap after 40 BHCs, for 80% reduced material cost and GP generation tripled for a maximum of 3GP/hour (1 GP from the first 4 black holes, as usual, plus 2 GP from 36 black holes).
GP per hour from black holes will be
0.25 * [Number of BHs (up to 4)] + 0.05 * [Number of BHs (up to the number of BHCs)]
The materials needed for a 1/1 BH will decrease after each BHC according to the following table:
With 100 CC you need about 13 quintillion (1.3E19) divinity for a 1/1 Black Hole.
10k% BS and 1m clones let you build a 100/100 divinity generator in a bit over a day and the BH an hour after that. More is better, as always. Anything that creates divinity faster (like pet campaigns) helps.
In the midgame mark, these should be relatively trivial for most players with an X/60/40 div gen and a 1 hour pet campaign.
Ultimate Pet Challenge (UPC)[edit | edit source]
This... is a weird challenge. You're going to head into what seems to be a normal rebirth. However, you can't fight the gods yourself, only your pets can. This challenge does not reset your rebirth multipliers.
Have a total of 10k+ growth from all your pets.
Only your pets can fight gods until you (or they) defeat Baal. Banked GP does not help (except to make your god withstand the attacks), planet multi has no effect.
40k pet growth is considered a good baseline to finish this in a reasonable time as well as 12+pets.
Future campaigns run by your pets will have a a 5% boost to their final reward. This applies to every campaign. Your pets will give more growth, gain more pet stones and rare items, have a better chance at GP, gain more levels, and give more multi. This caps after 20 UPCs, with a max bonus of 100%.
First, how it works: on top of your basic pet stats, you have 3 multipliers: gods defeated, monuments, and pet pills. Each god gives you a multiplier when defeated for the first time. Defeating them again after rebirthing does not give any more. Monuments and their upgrades affect your pet stats much like they do god stats.
Pet pills come from item campaigns done during UPCs. In a 1-hour item camp, 1 pet pill is found for every 10 pet stones brought back. The game keeps fractions internally, but the number displayed will be rounded. E.g. pets returning with 65 pet stones will also bring 6.5 pet pills, which will be displayed as 7 pet pills in the campaign result report.
In a longer campaign, the number of pet pills is (pet_stones/10)*1.5^(hours-1). This helps reduce the opportunity cost of longer campaigns, somewhat.
The pet pills from each item camp multiply the previous pet pill multiplier. For example, if you run two 1-hour item camps and get 6.5 pet pills from each campaign, you will have a pet pill multiplier of 42.25 (displayed as 42). If instead you do a single 2-hour item campaign with the same pets and retrieve 130 pet stones, you will earn (13*1.5^1) = 19.5 pet pills.
Repeating 1-hour item campaigns, with high item camp bonuses, is the single most important strategy. Longer item campaigns still help, just not as much.
Simple strategy for people without a lot of free time (will take 2-3 days per UPC):
- Do as many 1h item camps as you can. It's the best you can do to get pills.
- Level your pets to at least 1M stats multi.
- Always use the pets with bonus in item camps for item camps.
28-36 hours is a decent time for UPCs. With 10 pets (each at least 2.3k growth), only 1 hour item campaigns with at least 55 pet stones per hour and about 4-12 hours to level the pets (at least 1m total stats per pet).
As you can see in the following screenshot (online function plotter), to reach the target pet pill multiplier of 10^21, you need about 35 hours with 4 pet pills per hour, ~28h with 6 pet pills/hour and ~19h with 14 pet pills/hour. http://prntscr.com/jbiklp http://prntscr.com/jbv2kp
When you start a UPC see what item campaign stat tier you can realistically reach with your pets' growths, then train 10 pets up to that level and use them to run item campaigns as frequently as possible. Other pets should either be training, running level campaigns, or running divinity campaigns (for more monuments with a target multiplier of about 10^9 and upgrades.)
Focus your clones on monuments, the divinity generator, and defeating UBs to build up divinity and build as many monuments and upgrades as possible. Mighty Statues and Mystic Gardens and their upgrades can really boost your Monument Multi quite high fairly quickly.
Might unleash does affect your pet stats and is extremely powerful. Generally an unleash will let you defeat 2 more gods above what you can with your base stats.
There's no reason to rebirth during a UPC unless your rebirth multipliers are too low to defeat Baal, because your god's health and defense must still be able to endure his attacks. You should always start a UPC with high enough multipliers for that because rebirthing needlessly resets your pet stats and monument multiplier.
Crystal Power Challenge (CPC)[edit | edit source]
Gather crystal power equal to 100 + (20 * # Challenges completed)
Have at least 1000 CP.
Level 5 planet. 500k - 1m clones. NRCs, PMCs, and Extra crystal slots are also a huge bonus.
Crystal modules will need 2% fewer clones to produce crystals and will finish production 1% earlier per challenge completed (25 Max).
There are no limitations on the number of rebirths you can use in this challenge; the CP can be gathered over several rebirths. The challenge will end when a rebirth pushes you over the limit needed. The limit is increased by 20 for every challenge you have already completed, up to 580 CP for the last one.
The total amount of CP required to clear all 25 CPCs is 8500 (not including the 1000 required to unlock it).
When you finish a CPC, you will be prompted for if you want to start a new CPC. CPC now completes when you equip crystals whose rebirth value totals pushes you over the crystal power you need, so a final rebirth is not necessary. A new CPC will then need to be started manually.
|Crystals||0 CPC||25 CPC|
|Regular crystals||10.000 clones
|Ultimate crystal||30.000 clones
|God crystal||50.000 clones
As this is just as a normal rebirth, its all about killing UBs to gather energy and level up Crystal factory.
If you want to do short runs as in 3h10m runs, its advised to do 4 PMC before, as it will allow you to get an extra level on one of the basic factories at the 3h mark.
Rebirth as many times as necessary to get the required amount of CP.
Total Might Challenge (TMC)[edit | edit source]
The Total Might Challenge (TMC) will reset your total might to zero, but return it after finishing the challenge.
The goal is to generate a total of 5000 + (1000 * # challenges finished). DRC counts, CBC doesn't.
Finish one 1KC.
CBC do not count towards total might earned.
Completed all DRCs for might runs is a must have for this challenge. Having maxed 1KC is good if you have over 5 million clones to make training worthwhile.
Increases the effect of your total might by 2% for each challenge completed. Doubles if you finish all 25, giving a 100% boost to the strength of might.
The math of this works down to:
boost% = (total might / 4) * (1 + 0.02 * challenges completed)
This is a fairly simple challenge.
If you haven't completed all 1KCs, then doing 1hr 35min might runs is the fastest way through this challenge.
Otherwise, depending on how many clones you have it will be more useful to train might to a certain level because after that, there are diminishing returns on might per minute. The amount of clones to have to start making a difference with training is 5 million clones, and training to level 60 for all of the mights, which will take an extra 8 minutes per run, but gives an extra 160 might per run.
Planet Multi Challenge (PMC)[edit | edit source]
Your goal is to get a Planet Multiplier of 20 billion (2.0 E+10 %). Every completed PMC increases the goal by another 20 billion. (20 billion + 20 billion * PMCs completed.)
Complete at least one Ultimate Universe Challenge and have at least 500,000 shadow clones.
Have a level 50 planet minimum, be able to defeat all UBv2s. BB Powersurge is a bonus, but not necessary. 3-5 million clones minimum. DRCs, CBCs and 1KCs help a lot to reduce the training time on might. NRCs also speed up the rate of UBs.
5GP * # PMCs completed and UBs will drop 2% more energy on defeat. Maximum of 50 PMCs.
Ensure that you can defend against every UB attack, put all remaining clones onto Div Gen so you can make a few universes to beat ITRTG v2. Once might unlocks, train as much might as you need to defeat ITRTG v2. All of the V2’s give you x720 multiplier meaning you only need 1E8-1E9 from UBs and Power Surge. Unless you can safely BB Power Surge, it is not ideal to train it too much. unless you have 10m clones or more, even with a level 70+ planet, anything more than 100k clones is a waste. BB'ing Powersurge would require a minimum of 10-15 million clones as well as a high DBC score.
1k Black Hole Challenge (1KBHC)[edit | edit source]
Black hole challenges are too easy? Do it with one thousand clones!
Finish 1 1KC. Have 100k BS.
You only have 1k clones to finish a BHC. No GP div buys.
While the unlock condition is 100k BS, top players are recommending over 200-300k BS to complete it in a reasonable amount of time. NDC’s as well as a HGK over PB50 are also highly recommended to increase the base stats of your div gen.
The first one unlocks a new Might training “Black Hole+” which increases the multipliers of Black Holes by (0.01%) * (Level) * (# of 1KBHC completed). Each challenge finished also adds a 5% chance to double the passive GP gain from black holes. With all BHC’s and 1kBHC’s completed as well as 40 black holes built, this amounts to 6GP/hr
Completing 1 of these with bare minimum stats is a debatable topic just to unlock the might training. However, for challenges beyond the first, extra stats are always a plus. This is very similar to a BHC, with many less clones. Since you won’t be able to kill UB’s, you will need to rely on pets (div camps) and a fairly big div gen.
There are two basic steps:
- Acquire enough divinity to build 5 Galaxies and 4 Universes (assuming all BHCs are done, which they should be).
- Move all clones to build the Black Hole and its upgrade.
For the first step, the majority of your clones (those not on training/fights) should be building up the divinity generator, one step at a time. You probably won't get it much higher than 7 or 8 points in each of Divinity gain and Converting speed. You won't be able to put worker clones on it, and you won't want to waste time building Capacity, so you'll have to keep clicking Add2 every few minutes. This is the most active part of the challenge for that reason.
Use your pets in divinity camps while working on the div gen.
Once the div gen is chugging along with a few upgrades, you can open any Lucky Draws you've been stockpiling, and hope for extra divinity.
When divinity is high enough, build the Galaxies and Universes. You will save a bunch of divinity if you manually build the appropriate number of Planets, Earthlike planets and Suns first, and let the game use those to build the Solar Systems and beyond.
For step 2, use all clones (take the other 90 off of training/fights as well) to build the Black Hole and its upgrade. Use Chakra pills and Chakra pill V2s if you have them.
Ultimate Beings V2 Challenge (UBV2C)[edit | edit source]
Beat harder versions of each UBV2.
To unlock this challenge you need to have at least 5 million clones and finish at least one UBC. Defeat ITRTGV2, the last UBV2.
During this challenge, leveling the Mystic Defense + above level 750 will provide additional defense during UBV2 fights. Below level 750, your damage reduction will be (level/750), as usual. Above level 750, each doubling of your Mystic Defense+ level will cut received damage in half again. That means that at level 1500, you will receive only 12.5% as much damage as normal, and at level 3000, you'll receive only 6.25% as much. UBV2s will be more difficult than normal during the challenge, and each challenge will be harder than the previous one.
You will need lots of clones for this one, both for leveling might and for fighting the UBV2s. Finishing all of your 1KCs will also make a big difference. Having high creation count (and creation crystals with DNDC) will help too with rebuilding your clones after each fight.
This challenge will increase the multiplier bonus you get on each UBV2 kill as long as the might tab was unlocked prior to the UBV2 kill. If n is the number of UBV2s completed, and k is the UBV2 tier (e.g. Planet Eater V2 is k=1, ITRTGv2 is k=5), then the multiplier bonus per kill is 100% (1 + k + 0.1kn). With 0 UBV2Cs completed, you get a total bonus of 100% (2 ⋅ 3 ⋅ 4 ⋅ 5 ⋅ 6) = 72,000% = 720x. With 1 UBV2C, that increases to (2.1 ⋅ 3.2 ⋅ 4.3 ⋅ 5.4 ⋅ 6.5) = 1014x. With all 10 UBV2Cs completed, the total bonus becomes (3 ⋅ 5 ⋅ 7 ⋅ 9 ⋅ 11) = 10395x -- a total improvement of 14.4375x over 0 UBV2Cs. If all 10 challenges are completed, you can auto-kill each UBV2 by leveling Physical Attack+ might to level 250*k.
Focus on leveling your Physical Attack+ and Mystic Defense+ might. The first challenge can be easily completed with might levels around 600/600. The 10th challenge can be completed with difficulty at level 1300/1300, but you will find level 2000/2000 to be much more comfortable. You will need 20 to 60 Fakeverses to beat ITRTGv2, depending on your might levels and fighting methods.
During your UBV2 fights, don't worry about getting their damage reduction as low as possible. If you can only get 1 evil creation in before taking too much damage, that's okay-- just feed him one, then hit him as hard as you can, die, and repeat. Once the UBV2 gets below 20% health, it has a random chance to heal itself by 10% each turn. This may exceed the rate at which you can do damage; if so, you can overcome this by saving before each battle. If he heals, just reload and retry.
The common loops for fighting UBV2 will not work well in this challenge, due to the altered mechanics. A recommended alternative is a 1+3 loop:
reutiwieivv (default key bindings), or God speed, Transformation aura, Feed (normal), Elemental manipulation, Feed (evil), Mystic mode, Feed (evil), Transformation aura, Feed (evil), I onioi, Ionioi.
See the forum thread for other suggestions.
Ultimate Beings V4 Challenge (UBV4C)[edit | edit source]
Defeat ITRTGv4 with increased difficulty. Quantity: 5.
Defeat ITRTGv4 normally.
The stat nerf that the UBv4s normally receive is reduced by (1 + challenges completed) * 20%. This means that for the final challenge, you will be facing them with their full stats.
Challenge Points: 20
Statistics Multi: 1.500 million
Each completion will reduce the timer for UBv4 fights by 1 minute.
No Div Monument Challenge (NDMC)[edit | edit source]
This is like a normal rebirth. You can't buy anything with divinity, meaning divinity is useless in this challenge. The creations can be over capped depending on your creation speed (presumably this works the same way as the DNDC creation overflow mechanics; stone up to plants give additional creations depending on creation speed).
The goal is to have a specific monument with a given level and upgrade level while only using creations you manually make in a single rebirth. The amount and type goes up with challenge completed. For the 1st one you need to build a Mighty Statue to 100/10, the 2nd one to 250/25, 3rd one to 500/50. This pattern repeats for the next 6 monuments culminating in 500/50 Temple of God for the 21st challenge.
A creation count (CC) of 100 or higher.
CS and CC, the more the better. It is generally considered that the first 9 challenges are not too bad but after this is a drastic difficulty spike (Oceans take a lot more material to create than Villages). Later challenges and/or lower CC and CS are likely to take more than an hour so will benefit from having the DNDC reward (equipping a creation crystal lowers prerequisite costs for creations by up to 15%). Reward The divinity cost of creations is reduced by (1% x challenges finished) and the 21st challenge will reduce the time needed for leveling monuments by 10%. There is a secret reward for overachievers who do the challenge a 22nd time (where a 1/1 Black Hole is required).
Only build the creations you need for the monuments you need but it's largely a waiting game. Things like Godly liquid should be handy (assuming the overflow means their boost won't be wasted).
SpaceDim challenge (SDC)[edit | edit source]
Normal rebirth, maxed at 20, goal is to level up one relevant SpaceDim element to level 100 x (1 + challenges finished). The relevant element starts at the V5 one and ends at the V100 one.
Have at least 10,000 light clones.
Light clones is the most important stat (too little will be impractical) but reaching the P.Baal to unlocked the element that needs to be levelled up is also necessary.
Level speed of SpaceDim elements increases by 2% per challenge finished. Maxing challenge will increase level cap of all elements to 2500.
It is a normal rebirth outside of putting light clones onto the element required. The most important thing is knowing how long the challenge will take you. The following table tells you how many minutes levelling up the target element with 1k light clones would take (note: 1440 minutes in a day) and how many light clones you need for the challenge to be cleared in a day or a week.
|#||Minutes w/1k||Clones/1 day||Clones/ 1 week|
The reward has been factored into those calculations. Time may be longer if you level elements other than the target one or take a long time to unlock the element. If you want your specific numbers divide minutes by how many *thousand* light clones you have. As you can see you need a lot of light clones for the times to become reasonable.
It should be noted that a million light clones is probably unrealistic number; equivalent to earning about 2740 light clones a day for a year (costing ~8940 baal power/day assuming each day starts with one cost reset).
Overflow challenge (OC)[edit | edit source]
Normal rebirth, maxed at 9999, is completed manually after at least 6 hours. The goal is to get a high score by having universes, BH, BHU, Pet multiplier, Might, SpaceDim and UBV4, and get Overflow Points.
Requires defeating PEV4, so needs at least 10M clones and strong pets. All stats are helpful for score (CS, BS, CC) and finishing all other challenges except UAC will make progress easier.
Reward is sqrt(score) "Overflow Points", which can be spent on various permanent upgrades.
The square root in the scoring means that to get twice the overflow points in a run you need to have 4 times the score. For that reason it is more efficient to do shorter runs (6h/12h) than longer ones (24h+). All sources of points also either get more expensive as you get more (BH, BHU, Might, SpaceDim, UBV4) or have a parameter in the scoring that makes them worth fewer points as they scale up (Universes, Pet Multi).
Reset Multi Challenges[edit | edit source]
It should be noted that almost all (except NRC) of the reset multi challenges can be trivialized to X number of might runs with decent pets and a fairly big base might. That will be glossed over in the strategy sections and the strategies will assume that you have not yet reached that point.
Double Rebirth Challenge (DRC)[edit | edit source]
This is the most basic challenge and similar to any ascension/rebirth/reset mechanic in most other idle games.
Double Rebirth Challenge (DRC) is the simplest and easiest challenge. It only requires the player to repeat the climb from Hyperion to Tyrant Overlord Baal with a rebirth multiplier reset to 0.
Defeat Tyrant Overlord Baal.
None. This is the easiest challenge and great to do early on for any player.
10 bonus GP when you defeat Baal. 500.000 stats multi
For each DRC completed, whenever you unlock Might, you immediately gain one level in all Might skills. These levels count towards your permanent total Might. You can gain up to 50 free levels this way.
This challenge can be easily completed from the moment it is available, as it has no special requirements or restrictions.
Banked GP and Crystal Power (CP) for higher stats helps speed up the challenge. As do high pet stats. (3k growth is good, higher is better.)
Early rebirths benefit greatly from creation count and creation speed increases, as creating scales strongly with both.
Later rebirths (once monuments and upgrades are unlocked) benefit a lot from build speed and clone cap, like P. Baal runs.
Eventually you will want 3450% creation speed or higher, to be able to black bar clones and early creations even with no rebirth multiplier.
Before starting a DRC, unless your multipliers are already low, do some quick rebirths to squeeze out some GP, since you will lose multis anyway.
God Skip Challenge (GSC)[edit | edit source]
Like a DRC, but one god is missing and so is everything unlocked by defeating that god. First missing god is Chronos, second is Coatlicue, third is Amaterasu, and so on.
Complete 1 DRC.
None for the first few runs. Gets much harder as earlier gods are skipped.
- Freya - No Monument Upgrades
- Cybele and Izanagi onward - No Divinity Generator
- Nephthys - No divinity, just like an NDC
- Diana - No Monuments
Until Freya this challenge is barely harder than a DRC. Beyond Freya, having a high base might (30-50k%) will make most of these relatively trivial by just doing might runs. Pets and your Planet will also help so having a level 50+ planet as well as some pets over 5k growth will also help a lot. Since most of the restriction hinder monuments, build speed is not as important.
Your Crystal Power's benefits are increased by 2%, up to 50% after 25 Challenges completed. The 26th doubles that bonus to 100%.
Until Freya is not much harder than a DRC, so it is recommended to do at least that much.
Freya: Have a ratio of 4:3:3 between Temple of God, Pyramids of Power, and Godly Statue. This corresponds to a ratio of 22:7:2 in the number of clones.
From this point on you will be relying heavily on might runs so it is recommended that you have at least 30-50k% might and have completed DRC’s.
Cybele: Locks div gen. Fight stronger monsters than you normally would. Save one-time sources of divinity (pet campaigns, UBs, GP buys) until Might unlocks, then push as far down the monster list as possible before popping them to maximize your divinity income. After passing Freya focus on Mystic Gardens and Tombs of the Gods due to the relatively low divinity costs of their upgrades.
Nephthys: Can't buy for creations Like with NDCs, once monument upgrades are unlocked focus on Mighty Statues and Mystic Gardens and try to create 20 mountains and forests manually.
Diana: Locks the monuments. It'll be slow, but if you can finish this one you can finish all GSCs, since Itztli is more or less the same. Don't forget that in the last couple of rebirths you can make enough divinity to create a few crystals.
Other early gods: many of these block Mystic Gardens but allow Mighty Statues. This means your stats will be enormously skewed in favor of offense, so wherever possible (unspent GP, crystals) focus on Mystic. The gods get to swing before you, so no matter how high your attack is you need to be able to take one hit to beat them.
No Divinity Challenge (NDC)[edit | edit source]
Before this challenge begins, you perform a Double Rebirth resetting your multiplier. You must defeat Baal while not being able to buy creations with divinity.
Have a creation count of at least 50.
You can't buy anything with divinity.
A high base might% (30-50k%), a decent sized planet, and some beefy pets will trivialize these. Otherwise, a high CC and 3.4-10k CS so that you can build some monuments and their upgrades.
Each NDC completed adds to your base divinity generator stats as though you defeated 1 more god, and the auto-buy cost of creations is decreased by 0.6%. Reward capped at 25.
Might runs with a high base might, and strong pets will reduce the reliance on monuments, but if you are struggling with those areas: have as much Creation Count as possible. 50+ is enough, while 100+ makes them almost as quick as DRCs. don’t worry about unlocking the DIV gen since it is useless anyways.
Once monument upgrades are available, focus on Mighty Statues and Mystic Gardens, since it's practical to create 20 mountains and forests manually in the time it takes to unlock Might each rebirth.
Overview of important factors / To Do list: https://i.imgur.com/ChBzcTA.png
Ultimate Gods Challenge (UGC)[edit | edit source]
Before this challenge begins, you perform a Double Rebirth resetting your multiplier. You must defeat P. Baal V11 to finish, increasing by 1 P. Baal per challenge. In this challenge the power of all gods are stronger by (1.2 + 0.2 * UGCs finished) ^ number of current god.
Finish at least one RTI Challenge
Similar to PBC, UBC/UAC help to defeat the higher level P. Baal. DRC’s completed, some beefy pets, level 50+ planet, 30-50k% might.
Increases the Baal power earned from P.Baals by 2% per challenge completed, increased to 50% after completing all 20.
1K Clone Challenge (1KC)[edit | edit source]
You liked DRCs? Getting pretty and easy and fast at this point, right? Now do them with only 1000 clones.
Complete 2 DRC.
Like a DRC, with the added restriction of having only 1000 clones until you defeat Baal.
Having DRC’s completed as well as 100k+ of base might is highly recommended so that you are not held back by relying on monuments. Many players just do 95 minute Might runs to progress through this challenge.
You will receive +5% speed when training Might skills, up to a maximum of +200% (3x speed), after 40 1KC's have been completed.
10,000% or more build speed is highly recommended, as well as a large banked pool of GP and all of your training one caps. Pets help a lot, as well as completed GSCs. The more DRCs and CBCs the better, because it's practically impossible to train might with only 1k clones. It is better to start it after you have maxed DRCs first. If you are doing these early on, focus on mighty statues and mystic gardens.
One CC Challenge (OCCC or 1CCC)[edit | edit source]
Maxed at 25. Your CC and current GP are reset, and your max clone count is set to 10 million. You must reach your max clone count.
Have more than 10 Million max Clones.
The typical Multi Reset restrictions apply. In addition, your CC and GP are reset, and your max clone count is set to 10+(2*1CCC's finished) million. Buying additional CC is disallowed, as are Ultimate Shadow Summons.
You will not earn GP from gods if your previous rebirth was under 30 minutes. Pets cannot earn GP. GP from God Crystals and Black Holes is doubled.
Challenge Points: 15
God Power Reward: 300+20*1CCC's finished
Statistics Multi: 3 million
Increases your creation count for creating shadow clones by 1% per challenge finished, doubled (total 50%) after completing all 25 challenges.
The basic goal here is to accumulate as much God Power as possible, and then spend it all to buy clones to finish the challenge. There are a couple different ways to get the GP you need.
The first way is to climb P.Baals as quickly as possible, rebirthing semi-frequently to get GP from killing gods repeatedly. Start with 30 minute rebirths, and switch to might runs once you're past Freya. Rebirth with higher and higher P.Baals, until you have enough GP for your clones. (The amount of GP you get for completing the challenge should be the same amount you'd need to buy all the clones on a fresh rebirth.)
The second way is to start out with short rebirths (30min - might runs) at first and then (once your multis are high enough to easily get a div gen up), do one long run until the end.
DO NOT spend any GP before that last run.
You'll want all the GP to be spent on Shadow Summons to increase your clones. And on the last run you can get additional GP from UBs & UBv2s (make sure that the fights are extremely one-sided & easy so you don't lose any serious amount of clones) and get a big god crystal asap (div gen before that obviously) and create some black holes if you already reached Baal.
As far as I remember, the first run took me about 1 day and 17 hours with about 13m clones, 100k% bs and a lot of great pets (like 20 pets with a growth of well over 25k).
So depending on your stats, this challenge might take you 2-3 days but probably at least 1 day. (GP from dungeons or camps were disabled in the patch after the patch that introduced it.)
No Rebirth Challenge (NRC)[edit | edit source]
A DRC is too easy with rebirthing, so let's remove the ability to do so.
Complete one 1KC.
Like a DRC, but you can't rebirth.
This is one of the most demanding challenges, stat-wise. 50k+% building speed, 10m+ clones, 10k+% cs, 100k% Might bonus, able to train up to million+% pet bonus, level 50+ planet and 20k+% unspent GP bonus. With all that a run could still take 3+ days.
250 bonus GP when you kill Baal.
Ultimate Beings will respawn 1% faster per NRC completed, to a max of 20%. To compare to the base spawn rate for each UB:
|Ultimate Being||0 NRC Spawn Time||20 NRC Spawn Time|
|God Above All||4:00:00||3:12:00|
In the end, this means you will gain 25% more crystal energy and divinity from UBs overall.
Similar to a DRC or PBC, you want to maximize pet%, planet% and focus as much as possible on Mighty Statue and Mystic Garden and its upgrades. Next, ensure that you have sufficient levels in Powersurge+ to BB Powersurge itself (with a level 70+ planet, ~1600 levels will suffice to bb with ~10m clones).
Note that if you have access to ad points, investing in increased physical (or physical/mystical to prevent glass cannon syndrome) can dramatically cut the time required to complete the challenge. Having the ITRTG book pet is also recommended.
P Baal Challenge (PBC)[edit | edit source]
Arty challenge too hard? DRC too easy? Try this! Get to a P Baal within 5 rebirths with all of your stats!
Kill P.Baal 5
You have 5 rebirths (including the one to start it) to get to P.Baal * number of challenges finished
DRC’s completed, some beefy pets, level 50+ planet, 30-50k% might. UAC/UBC’s can also help immensely by reducing the stats of later P.Baals exponentially.
Your monuments will have 4% higher rebirth caps for each challenge finished (max 100%) and each P.Baal will have a 4% chance to drop a second GP (max 100%).
Early runs will be only slightly harder than a DRC. on your first challenge you should be aiming to kill 6-7 gods per rebirth (or more), while later challenges will require up to ten or more gods per rebirth.
In terms of stats, you are aiming for 1e59 to kill P Baal 1, so you will need to get at least 1e12 stats per rebirth. This means getting to at least Gefion without rebirthing.
PBv25 will have stats up to 1e106 (less with UBC’s) so if you can get to Diana (1e18) before might unlocks, then you should be able to push nearly to Freya (1e30). Getting past Freya on RB 1 in a reasonable time (~3hrs) is an important factor during later iterations of this challenge since the gap between early gods is much smaller than the gap between PB’s.
It is also important to keep in mind that your stat multi will also likely drop off between PBv12 and PBv14 depending on how far you are into the game. It may be wise to grab some stat doublers (50GP each) so that you are not missing too much rebirth multi going into RB5. For most players, this will require a stat multi of 1e14-1e15 to match the God Multi of P.Baal 15-18 depending on your play style.
No Rebirth Dungeon Challenge (NRDC)[edit | edit source]
You're going to head into what seems to be a simple DRC. However, you can't fight the gods yourself; only your pets can.
Top 18 Pet Dungeon Levels are above 450.
Complete 1 NRC.
Only your pets can fight gods until you (or they) defeat Baal.
Rebirthing will cancel the challenge.
Only your pets can attack gods, but the gods (up through Baal) will attack both your pets and you. Pet strength in god fights is determined by pet stats, a multiplier for gods defeated, a multiplier for beating dungeon bosses, and a multiplier for monuments.
Pet campaigns work normally; unlike UPC, item camps do not boost your pet strength against gods.
Pets with the ability to kill the boss on depth 2 at the minimum. More dungeon slots and better equipment will make it easier. If you are unable to kill D2 bosses, then you are better off spending your time on something else.
Decrease time needed to clear one room in dungeons by 1%. With all 20 complete a single room will take only 12 minutes from 15 minutes.
Completing all 20 challenges will increase the max number of rooms from 48 to 60.
The basic mechanics are identical to UPC, except that the pet bonus from item campaigns is replaced by a bonus from dungeon bosses. Also, since this is a double-rebirth challenge (unlike UPC), your own stat multiplier will be lost; therefore, you need to boost both your pet stats and your own stats.
At difficulty 0, defeating the boss of Depth 1 will multiply pet stats by 2. Defeating the boss of Depth 2 will multiply pet stats by 12. Defeating the boss of Depth 3 will multiply pet stats by 70. Higher difficulty will increase the multiplier.
Each level of difficulty adds a 10% additive bonus to that multiplier. I.e. if you send everything into a difficulty 2 D2 dungeon with the D1 at difficulty 5, then you will get x3 (2 plus 5x10% = 3) from the D1 boss and x14.4 (12 plus 2x 10% = 14.4) from the D2 boss. The rounding can be a bit funny as the dungeon rewards will only show whole numbers but the actual calculations on the Fight Gods page do include the decimals.
With three teams doing D2's you will normally finish the NRC and pet multi portions in roughly the same time. Depending on your pets, gear, and overall stats, ymmv. If your stats lag behind, simply use the same strategy as a NRC. You only ever need to have enough stats to kill the initial version of Baal, while your pets need the stats to kill the higher level PB's. With each completion your pets will need to kill a stronger Baal to finish.
Reset GP Challenges[edit | edit source]
Ultimate Baal Challenge (UBC)[edit | edit source]
Ultimate Baal Challenge (UBC) requires the player to defeat Baal with almost all of their statistics reset, similar to having a new game.
Defeat Tyrant Overlord Baal.
The challenge resets your GP bonuses, unspent GP, CP, and your rebirth multipliers back to their starting values. One-time GP bonuses such as Improved Next At are not kept, but can be bought again during the challenge. The pets stat contribution is disabled, except pet campaigns, which can still be levelled. Might skills can be levelled but your permanent Might bonus is disabled. DRC might rewards are withheld, but CBC might rewards are not.
Clone dividers, training caps, and base divinity generator stats are kept.
During the challenge Lucky Draws cannot be opened, but they can still be collected.
After succeeding, you will get everything other than your multipliers back.
You will likely do one of these early on to unlock the crystal factory, but subsequent UBC’s benefit immensely from 1KC, AAC, and CBC, as well as the upgrade Improved Next At. Without some or all of these, UBC’s will likely slow you down more than they will help in the long run.
The first UBC completed permanently unlocks UBv2 and the crystal factory.
100 GP + any GP not spend on pet food during the challenge (this does include GP spent on one-time clone and divinity boosts) + any leftover unspent GP earned during the challenge.
The stats increases of P. Baal 2 and on will be reduced by 1% per UBC completed, to a maximum of 50%. Since this stacks with each successive P.Baal, this reward can get VERY dramatic.
Each P.Baal grows in power by a factor of 100 - n, where n equals the number of times you completed a UBC, e.g. No UBC completed: 100- 0 = 100x power each P. Baal, 16 UBC's completed: 100 - 16 = 84x power each P.Baal. With no UBC's completed, the maximum P.Baal in the game will be v125. With all 50 UBC's completed this is extended to v147.
Focusing on clone making/killing in the first few rebirths can help a lot in later rebirths when you have more to focus on. Your initial GP should be spent on BS, with some beefy pets you can do some lucrative GP campaigns and try to get lucky with some of the GP dungeons for CC and CS as well. For newer players, focus GP on BS and rebirth as soon as you are green to maximize GP gains after Izanagi. Div Gen is mostly a waste of effort and you will be better off focusing on Mighty Statues and Mystic Gardens and using the time to stick pets in growth camps.
Having all of your 1 caps will greatly help speed up the time of this challenge, as well as having the premium upgrade Improved Next At For Challenges. A level 1 Planet allows you to more quickly kill your clones at the end of each rebirth to raise the clone cap.
Rewards from completed AAC, CBC, and 1KC challenges count for this challenge. Most other challenges also help but their rewards will not be as noticeable. For example, you do get the rewards from BHC, but it is highly unlikely that you will be able to make a black hole anyways. You also get the benefit of baseline DRC rewards, but they will not count towards your total might, similar to ghost might from CBC in the rest of the game.
(For Kong or phone app) Hoarding ad points can help shave off a lot of time on your UBCs, by spending them on creating speed to get you clone cap higher, earlier, or by purchasing divinity.
Rare items like godly liquids and chakra pills also help.
Patreon Gods Challenge (PGC)[edit | edit source]
Works like a UBC, but you must defeat named P.Baals, while also working under additional restrictions chosen by the Patreon for whom the P.Baal is named.
The first challenge requires you to beat P.Baal v1, the second challenge requires P.Baal v2, and so on.
Finish at least five UBCs
All of the UBC restrictions apply; in addition, each instance of the challenge will have a secret twist. These are not explicitly stated, either in advance or during the challenge; you must figure them out.
The challenge is a little harder than a UBC. If you're comfortable doing UBCs, you can probably do the first few PGCs at least.
Challenge Points: 30
God Power Reward: 150
Statistics Multi: 7.500 million
1% more growth for all pets per challenge finished, doubled if all 25 are completed. "This is a multiplier to growth and is retroactive."
Similar to a UBC, although you must also work out the secret challenge restrictions and work around them simultaneously to finishing an extended UBC.
The first challenge removes your avatar's Physical and Battle stats, meaning that you get all of your Attack power and HP from Creating (with pet equipment bonus, but without the RTI bonus). However, Creating has a bonus multiplier to make things slightly more fair. Rebirth frequently to get to the point where you can build Lighthouse monuments and their upgrades. Spend God Power even more liberally on CC and CS than you would in a regular UBC. Once you can build Nations, go back to the regular UBC strategy, except that you'll want to use Creating crystals instead of Physical crystals, and Lighthouses instead of Mighty Statues.
The second and third challenges have no noticeable downside or benefit. The second challenge will turn all your pets into chickens so make sure you have them set up for campaigns and dungeons the way you want and you will barely notice that they all look the same. at this point your runs will likely be long enough that you will end up investing in more clones, BS, CC, and CS than you normally would in a UBC.
Clone Build-Up Challenge (CBC)[edit | edit source]
You start off without your GP purchases (similar to an UBC) and have to build up your Clone count to 99999.
Like UBC this challenge resets your GP bonuses, unspent GP, CP, your rebirth multipliers and total Might bonus back to their starting values.
You can't buy/increase shadow Clones with GP purchases.
After succeeding, you will get everything other than your multipliers back.
Completed DRC’s and Improved Next At For Challenges (regular INA does not work) make this challenge a breeze. Pet XP overflow from challenge points as well as some beefy pets over 5k growth is also a big plus.
For every completion you'll get 20,000 more max clones (effectively 50 GP), 30 chocolates and 2 free "ghost" levels in all Might skills whenever Might is unlocked in a rebirth. Maximum of 25 CBCs.
Unlike the free Might levels from a DRC these aren't "real" levels. They increase the effects of the Might skills themselves but do not add to your permanent total Might or increase the level up time of Might skills. Also unlike DRC, these levels are available to you in UBC and PGC.
This is a Challenge that focus solely on creating and killing off clones. Try to avoid actually sitting at the clone soft cap by assigning clones to fight monsters that are too strong for them and letting the game automatically replenish them as they die.
Have as much Pet Growth as possible before starting as well as Pet Exp Overflow , as it will speed killing Gods, which will give you GP to spend on Creation Speed. DRCs will help each time you unlock Might. Having at least one dungeon team will help GP income, two is ideal. Scrapyard and Water temple events provide supplementary GP.
In the early rebirths, don't worry too much about increasing your clone cap, your goal is to work towards the clone BB speed. Spend all your GP on creation speed until 245% and you hit the CS soft cap at 1.6e42 creation. After this, just kill/create clones until the challenge is done. This should take you 4-6 rebirths and your target god is roughly Nyx-Jupiter depending how far your creation is behind other stats. If you are a fairly new player, it may take upwards of ten rebirths to get to this soft cap.
If you end up with more than 70 GP for the 245% CS, save towards 1 CC. you can also use Potions to double or quadruple your total CS meaning that if you are planning on using potions, you only need to spend 20 GP on CS and can spend the other 50 on 1CC. Regardless of how you reach the clone BB soft cap, once you have reached it, you have no more reason to make other creations, and relying on simple replacements for dead clones will invariably add several hours to the total time. If you are planning on leaving the house or sleeping while waiting for this challenge to finish, this is especially important as your stats will continue to grow and your ability to kill (and thus create) clones may result in little or no progress towards the 99,999 cap.
With no CC, this challenge has a low-cap time of ~8.5 hours (the time it would take to kill and/or create 20 million clones). More realistically it should take you a day to a day and a half through growing your stats and collecting enough GP , the last 8-10 hours of which are just waiting for clones to be created, and die again. If you have the ability to get more GP through pet camps, ad points, $$, or artificial rebirthing and are able to purchase 1 or 2 CC, you can cut this time significantly, higher end players have reported challenge times as low as 10 hours.
Ultimate Arty Challenge (UAC)[edit | edit source]
Like a UBC, but you lose even more and can only press the rebirth button 4 times.
Defeat Tyrant Overlord Baal.
On top of everything you lose in a UBC, you also lose your training cap reduction, planet, and access to TBS. You will get 4 rebirths to get to Baal (5 if you include the rebirth to initiate the challenge, rebirth number is in parenthesis on the rebirth button).
Challenge rewards that are disabled: UUC, MMC, TMC, UBV2C, NDMC, DRC, NDC (Div Gen size and creation cost bonuses only), CBC, DBC, DUC, DMC, and DNDC (creation count bonus only).
Challenge rewards that still work: AAC, BHC, UPC, CPC, PMC, 1KBHC, OC, GSC, NDC (Div Gen worker bonus only), 1KC, NRC, PBC, NRDC, UBC, UCC, DPC, and DNDC (creation cost bonus only). Note that some of these rewards aren't relevant for a UAC.
Unlocked Crystal Factory. While there is marginal benefit from a few other aspects of the game in a UAC, it is good to have a basic knowledge of most of the game mechanics, as well as being fairly well read on various strategies.
200 GP, 10 million statistics multi, and 2% P. Baal growth reduction additive with UBC reward to a max of 50%. Refer to the UBC section for details on how growth reduction works. Completing the UAC for the first time unlocks the turtle pet, and a pet token is awarded for the 2nd completion. The 3rd and future completions earn you a Class Change Token.
All of your GP stats will return after completing this challenge, and like the UBC, any GP spent during the challenge is refunded.
Finally, you get a neat, cosmetic "arty was here" sign.
Recommend previous UBC completed for access to crystals in rebirths 4 and 5. This speeds up the last two rebirths considerably, and allows quicker normalizing if you've missed some goals in earlier rebirths.
The benefits from NRC, 1KC and AAC help with this challenge. This challenge is probably best saved as one of the last challenges you should do, because it takes several weeks even in endgame and can take several months early on. The rewards for a UAC are also not proportionate to the effort. As an early challenge it will unlock training caps that would have to be unlocked anyways, while as a later challenge, you will have completed more of the associated challenges such as NRC, 1KC and AAC’s.
One of the best pieces of advice floating around is to use your first three GP to buy 1k clones as this effectively doubles the speed of your first rebirth. All other GP should be spent on Build Speed. the most important rebirth is the first one and it is highly recommended looking at a guide before and during your first rebirth, as the rest of the rebirths are simply a matter of standard but slow play.
TL;DR first rebirth: focus on training skills first as those unlock the auto training for all of your physical and skills trainings. Don't rebirth until you have the clone soft cap. Don't forget to use potions!
There are a lot of strategy guides on Kong and steam forums, but mostly it's just a matter of waiting, the most important this is knowing which gods to get to before rebirthing. Without hitting these targets, you will have very little chance of completing the challenge. Here is a very short table outlining approximate numbers to aim for.
|Rebirth||Target God||Div Gen||Might Training||Unleash||Approximate rb multies|
|1||Hathor/Pontus||NA||6-10 each||20s||1E9 / 1 billion|
|2||Artemis/Eros||0/0/0||10-25 each||30s||1E17 / 100 Quadrillion|
|3||Athena/Susano||0/2/2||25 each||30s||1e26 / 100 Septillion|
|4||Amaterasu||0/5/2||25 each||30s||1E33 / 1 Decillion|
Since you will be extremely bored during this challenge, take up knitting, or learn the ins and outs of AFKY Clone. This is a great opportunity to build up your AFKY score for earning your AFKY pet, and so that your AFKY pet isn't completely useless once you get it.
A more detailed guide can be found at UAC Lazy Mans Guide.
Ultimate Challenge Challenge (UCC)[edit | edit source]
Complete other challenges (without the normal rewards).
Despite being listed in the "Reset GP" section, this challenge does not reset your GP purchases -- nor does it even trigger a Rebirth. During this challenge you can freely start other challenges as you normally would, with all the normal requirements and restrictions for each. However, you will not get the normal rewards for completing them. Instead, the Statistics Multiplier reward counts toward the completion of the UCC. The UCC is complete when sufficient Statistics Multiplier has been gained from other challenges. The goal begins at 2 million (2e6) Statistics Multi for the first UCC, and increases by that amount for each one you complete -- 4 million for the second, 6 million for the third, etc.
Completing a challenge for the first time in a UCC awards the normal amount of Statistics Multi, but each repetition of the same challenge awards 20% less (additive) until the end of the UCC. Therefore, there's no benefit to completing any challenge more than five times in one UCC (with the 5th only giving 20% of the normal Multi).
While in a UCC, the tooltip displayed when hovering over the Challenges button on the Rebirth tab will show the challenges you've completed in this UCC, the Statistics Multi needed to complete it, and the amount earned so far.
Maximize the following challenges: UUC, PMC, NDC, 1KC, GSC, AAC, CPC, DRC, and CBC.
You will not receive normal credit beyond the stat multi reward for completing other challenges. during UCC.
You will receive the equivalent rewards for 3 other challenges up to a maximum of 10 each in the following order: UUC, PMC, NDC, 1KC, DRC, and CBC.
This means if you finish 5 UCC you will receive challenge credits: you will receive 10 additional planet levels (10x UUC) and +10% energy from UB’s (5x PMC) Completing all 20 UCC will reward you with an additional 5 completion rewards for your GSC, AAC, and CPC. Completing all 20 UCC also raises the cap for completions of NRC by 5 and PBC by 25, but does not provide the rewards. If you had previously capped the rewards for one or both of those challenges, the bonus Challenge Points you received for capping them will be rescinded (possibly resulting in a negative Challenge Point balance) until you reach the new cap for those challenges.
You must complete challenges totaling (2E6)*n stat multi, and repeating challenges within the UCC gives diminishing returns. The following recommendation has been borrowed from the Japanese wiki https://www65.atwiki.jp/clickeridle/pages/15.html
|A||UUC||Normal||Short||500,000||Quick, but low multiplier|
|A||BHC||Normal||Short||750,000||Quick, but low multiplier|
|A||NDC||Reset Multi||Medium||1,500,000||High activity, but lots of multiplier per hour|
|A||1KC||Reset Multi||Medium||1,500,000||High activity, but lots of multiplier per hour|
|A||NRC||Reset Multi||Long||5,000,000||Low activity and high multiplier. Useful on later runs|
|A||1KBHC||Normal||Long||5,000,000||Low activity and high multiplier. Useful on later runs|
|A||NRDC||Reset Multi||Long||7,500,000||Low activity and high multiplier. Useful on later runs|
|B||UPC||Normal||Long||1,000,000||Need to start new campaign every hour|
|B||DRC||Reset Multi||Medium||500,000||Quick, but low multiplier|
|B||PBC||Reset Multi||Medium-Long||2,000,000||Can be done with might runs.|
|C||GSC||Reset Multi||Medium||750,000||Much worse than NDC|
|C||UBC||Reset GP||Long||5,000,000||High activity, takes a long time|
|C||CBC||Reset GP||Long||1,000,000||Only run if you have INAFC|
|F||AAC||Normal||<2 days||750,000||Not worth it for the time required|
|F||UAC||Reset GP||Very Long||20,000,000||Definitely not worth it for the time required|
Day Challenges[edit | edit source]
All of the Day challenges offer unique rewards, though unless you are refining your strategy, you will likely only run them once or twice. As such, it is recommended to use as many consumables where applicable to maximize your scores and the rewards.
Day Baal Challenge (DBC)[edit | edit source]
You have 24h to beat as many P.Baals as possible after performing a Double Rebirth and losing all your stat multipliers. Depending on your highest killed P.Baal your Planet Level will be increased past 50.
Complete a DRC in less than 1 day and have a planet of level 5 or higher.
This is directly dependent on how many P Baals you can kill, spending a day to get a reward of +1 would be better spent on a UUC. If you can do a PBC or DRC in under 12 hours, you will probably get to a reasonable level on this challenge. Don’t forget to use Consumables!
Every P.Baal killed increases your Planet Level by 1. Only the highest DBC ever completed counts toward this reward.
Only counts for the last rebirth of the challenge, meaning that if you defeated P.Baal 20 and rebirthed before the challenge ended and forgot to defeat him again, you only get the levels from the one that you defeated at the time.
Similar to a DRC/PBC. Use those as a gauge for a strategy.
IMPORTANT: You can turn off Offline progress each time you log-in. You will probably run this challenge only once (or maybe an extra second time after a few months of progress), so spending a day or 2 without offline progress, might be worth it, if you think the reward is big enough for the extra day needed.
Day Universe Challenge (DUC)[edit | edit source]
You have 24h to build as many Universes as possible. At the end the created amount will be used to calculate how many Bonus Levels you get on TBS after every Rebirth.
Complete a UUC in less than 1 day.
Lucky Draws cannot be opened during challenge. Divinity purchases with GP and Ad points are disabled.
The minimum reward from this day challenge is negligible, therefore it is recommended that you have all GP TBS upgrades, as well as the ability to make at least 2^10 (1024) universes to get a decent reward. 2-3 million clones, several Build Speed consumables, and at least 10k BS. Don’t forget to use consumables! 3-5k CS is also recommended so you can make a fair number of universes in 2-3 hours.
After every rebirth you'll get log2(universes created) to all TBS levels. Only the highest DUC ever completed counts toward this reward.
For example, if you make 1024 universes (2^10) you will get 10 base levels to all TBS. if you have all GP purchases, this means your TBS levels will never drop below 50.
With all GP purchases and the ChP upgrade, there is a soft cap of 2^15 universes for 100% critical chance, and there is a hard cap of 2^29.5. (this is a mathematical hard cap, the actual hard cap would be 2^31 which is unobtainable)
Maximize your div gen with increased build speed. (Crystals, Chakra Pills, potions.) Kill all the UBs for extra divinity and send your pets on div campaigns. Once you divinity generation is higher than your usage, modify your auto-buy to buy next expensive creation. Adjust accordingly.
For even higher divinity efficiency, build up as much divinity as possible and then with ~2-3 hours left use the creation google spreadsheet to calculate how many universes you can create manually with that amount.
IMPORTANT: You can turn off Offline progress each time you log-in. You will probably run this challenge only once (or maybe an extra second time after a few months of progress), so spending a day or 2 without offline progress, might be worth it, if you think the reward is big enough for the extra day needed.
Day Pet Challenge (DPC)[edit | edit source]
You have 24h to let your Pet Multiplier grow. At the end the sum of all Pet Multipliers will be used to calculate the reward. Rebirthing does not reset your stat multipliers.
None. This challenge can be completed with only the initial pets and will still reward a ~10% upgrade to all pet food with little or no effort. A second challenge to increase your score can be done at any time but is best done when you have 20+ pets that are over 10k growth.
Increases the Pet Food efficiency by log2(All Pet Multipliers * 100)%. Only the highest DPC ever completed counts toward this reward.
Every time you double your pet multiplier, the reward will increase by 1%.
It should be noted that even if you only have a mouse and do almost nothing for the whole day, you will still receive a 9% bonus to all food permanently. Because of this, it is a good challenge to boost new players, with the option of redoing the challenge later on to increase this once the player has more pets with higher growth.
Also gives Challenge points according to formula log2(Pet Multiplier)*5
Always have all your pets fighting clones to level. Having the automatic Half Stats button plus the ability to configure it will greatly increase your pets' levelling efficiency. If you need to be away for an extended amount of time, sending your pets on long level and multiplier campaigns is recommended.
There are diminishing returns on how fast your pets can level fighting clones. Eventually it will pay to switch to doing campaigns. It is recommended to run a multiplier campaign to boost your current multiplier. That will scale up the pet stats that you have already accumulated. If you have more than 10 pets you can run additional pets on a levelling campaign. It is recommended doing 12 hr campaigns as there are diminishing returns on both of these campaigns. When to start these campaigns will vary based on your pet stats. Starting your pets on the multiplier campaign based on which stat tier you can get your pets to. For the level campaign, starting it right before your pets reach a higher tier of level can greatly increase the rewards (ex a pet level 5000 can earn hundreds of more levels compared to a pets level 5001). See the pet page for more campaign details.
IMPORTANT: You can turn off Offline progress each time you log-in. You will probably run this challenge only once (or maybe an extra second time after a few months of progress), so spending a day or 2 without offline progress, might be worth it, if you think the reward is big enough for the extra day needed.
Day Might Challenge (DMC)[edit | edit source]
Get as much might as possible in 24 hrs. You can get a maximum score of 250k might.
DRC’s and CBC’s help this challenge immensely as they are essentially free levels. High clone count and 1KC's also help but has a trade off with DRC’s and CBC’s done. for most players, 5-10k is a very reasonable score, while higher scores require tens of millions of clones.
Levels in usable Might skills (Focused Breathing + and so on) will increase the power of an unleash as well as the duration. (Without the DMC reward, levels in Might skills only increase the duration of unleash.)
You will gain ( SQRT (Score) / 500 ) * level additional bonus to your unleash which multiply with each other unleash as normal. (See the Might page for the exact mechanics.)
The example given in the tooltip says that if you get 10k might, and level up each might to 500, each might will get 100% bonus, which works out to a 16x attack and mystic multiplier, and 4x HP for your unleash. On top of the base, this is a x480 boost to attack and mystic during unleash.
It should be noted that with the same 10k might, and minimal training, this reward will be as low as 1% instead of the 100% mentioned in the tooltip. For players that focus on might runs, even with good stats the rewards from this challenge can be quite marginal. For newer players, the main reason to run this is to unlock various secret pets. More experienced players will get a legitimate buff from it even on short runs.
There are three main strategies that depend entirely on your DRC’s done, CBC’s done, number of clones and 1KC’s. There is currently no calculator made as this is a relatively new challenge.
For each strategy, you want to compare the time it will take you train each skill, with how many skills you unlock from a might run. You will need to compare your Might / second compared to training time.
This works out to roughly (very roughly) 1 million clones for every 10 DRC/CBC completed, divided by your 1KC%.
A) If you have none of the aforementioned challenges done, then you will have to train all of your might manually. This will likely net you well under 10k might.
B) If you have all DRC’s done, this will net you 700 might for every might run. With perfect timing this will net you 15 might runs + a bit of personal training for a total of ~ 10500 might, this will double with CBC’s done.
C) If your clones exceed the ratio mentioned above, then you will want to spend some time manually training might. Using a copy of the calculators located here or here will let you figure out how much might you could gain per minutes training.
It should be noted that even with a minimal score, this challenge unlocks the "Unleash Might" multiplier, while it may be small for a low score, you can still use it to build up a bigger unleash that you wouldn't otherwise get.
Day No Divinity Challenge (DNDC)[edit | edit source]
Works like two rebirths in a row, resetting your multipliers.
Much like an NDC, you can’t use divinity in this challenge.
The creation of light up to plants will give additional creations if BB'ed.
When starting this challenge, your 300% creation speed boost will be removed.
This challenge has a unique base reward, much like the DPC, but increasing that can take some serious CC (200+) and CS (5-10k). Base might and beefy pets will also help you get to a higher god.
Your creation crystals will gain bonus CC (minimum +1 per level) and you will also receive a discount to your auto-buy costs ( (Log2(score)/2)% maxed at 15%). The math on the tooltip for the bonus CC is currently a bit screwed up. This will be updated once it has been fixed.
The current tooltip shows your score as HGK * Unique Creations ^2 * (Sqrt mighty statues * 1 + Sqrt Mystic Gardens * 2 + … + Sqrt Temple of God * 7)
The final score is calculated on the last run as HGK on current run * Unique Creations on current run ^2 * (Total monument bonus). The monument bonus from each rebirth adds to the previous, the total monument bonus from previous rebirths can be seen by hovering over the "Currently in DNDC" text in the Rebirth tab.
This means the formula for score =HGK * Unique Creations ^2 * (1 * (Sqrt (MS from RB1) + sqrt(MS from RB2 ....) + 2 * (sqrt( MGS from RB1) + sqrt(MGS from RB2...) + ... ))
For a new player, this challenge can be very rewarding as you will get a quite significant decrease to auto buy costs with any level of equipped creation crystal for minimal effort.
New and seasoned players should use roughly the same strategy: during your first few rebirths, your goal should be to climb gods and make as many monuments as possible. Ideally you will get past ~Artemis for the creation soft count as you get a multiplier to your CC (See Note Below). Seasoned players should aim for low P.Baals Leave yourself 4-5 hours on your last rebirth and aim for a high god, as well as highest creation.
Since monument points scale with a sqrt() to double your points in a run you need 4 times the monuments, which requires more than 4 times the materials. Generally shorter rebirths are better, even down to 5-10 minutes with very high CC/CS.
NOTE: These numbers are not known specifically, but you appear to gain a +1x multiplier for each time you would re-surpass the BB mark(~3350 CS). This means you gain an additional multiplier for roughly every 1k base CS you have for Light and Stone, 2k CS for Soil and Air and 3k CS for Water and Plants. There is no multiplier beyond plants.
Monument upgrades currently give no score value, and should only be used to get to a higher god.
For example, with only 30 CC and 1k CS you can reasonably get to a forest or village, create a couple hundred basic monuments and a few higher level ones, and get to Susano or Zeus which will net you a ~5% decrease to auto buy costs with a score of 100k. While you won’t get much bonus CC from your creation crystal, the decreased costs can be well worth it especially for a new player.
A Mid game player (200CC, 10k CS) with a weather creation, PB 5 and a good mix of monuments can get to a score of 5 million, this is an ~11% decrease to auto buys, and gives roughly 1+1x bonus CC (i.e.; creation crystal level 10 would normally give 10 CC, but gives 21 after the DNDC).
End game players should be able to easily cap the auto buy (15%) with a score of just over 1 billion. CC bonus values are currently unknown for such scores.
Road To Infinity (RTI)[edit | edit source]
Added in version 3.38.1153 (2020-08-03).
Defeat at least P.Baal v10 in a DBC.
Works like a double rebirth, resetting your multipliers.
The challenge ends automatically after 7 days of game time. You may finish the challenge at any point after 2 days of game time, by clicking a button on the Rebirth panel.
About 10 million(?) clones with a few UBC challenges completed, if you want the Seed pet reward.
Completing any RTI run will unlock the RTI (∞) tab. The higher the P.Baal defeated in RTI, the faster you can increase the RTI tab boosts.
Defeating at least P.Baal v50 unlocks the Seed pet.
Defeating at least P.Baal v138 will increase the P.Baal limit (with UBC/UAC bonus maxed).
The first day of RTI counts for a DBC bonus.
Challenge Points: 5 * highest P.Baal defeated (maxed at 1000).
Statistics Multi: 500000 * highest P.Baal defeated.
You may rebirth as often as you like, and doing so is recommended. Essentially this is a week-long DBC.
Challenge Points[edit | edit source]
While there is no right or wrong way to spend challenge points, some rewards certainly have a better bang for your buck. more info on the Challenge Points page
Here is a list of all current possible rewards, ChP Costs, max levels, Rating and some notes.
|Damage Reduction vs UB's||50||1||A||This multiplies with Defense crystals saving lots of clones. It drops in usefulness as you progress, but a good value for the price.|
|Planet Level Bonus||100||10||C||This stacks additively with DBC and UUC.|
|Crystal Upgrade Boost||200||5||A||This stacks with the permanent premium upgrade.|
|Damage vs UBV2s||100||10||C||Either you can kill a UBV2, or you can't, this won't make enough difference to be worth the ChP.|
|Divinity Gain Boost||100||20||C||More Div is always better! Better things to spend ChP on though.|
|Crystal Power Boost||100||10||B||This gives a multiplier to all the CP you have and ever will accumulate|
|TBS Level Loss Decrease||200||5||C||This stacks with GP buys. Works well with a high DUC score.|
|Pet Stone Drop Boost||100||10||B||more stones = faster premium rewards.|
|Auto Adjust Clones||200||1||B||This is a simple quality of life reward.|
|Pet XP Overflow||500||1||A||A bit expensive, but well worth it. instead of gaining 1 level per clone, you gain many!|
|Stone Pet||1000||1||A?||Quite Expensive for a pet that is completely useless until 25k growth. Pets are usually a good thing, but it is not recommended until you have some other high growth pets to grow it quickly.|
|Auto Half Stats||1000||1||B||Clones fighting pets will have their stats readjusted every time the clone dies|
|Dungeon Drop Boost||100||10||B*||Increases item rewards from dungeons|
|Extra Party Slot||1000||1||A*||Another party slot for your Dungeoneering|
|Extra Party Slot 2||1500||1||B?||Another another party slot for your Dungeoneering|
|Dungeon XP Boost||100||10||B*||Increases XP gains in Dungeons|
|Crafting Boost||100||10||B*||Increases Crafting speed for blacksmith and alchemist pets.|
|SpaceDim Boost||100||10||B||Increase SpaceDim speed by 1% per level|
|Max Challenge Dungeon Tries||50||20||F||increase reservoir of daily dng challenges|
|UBv4 Fight Timer||500||3||C?||Makes UBv4 fights 1 minute faster per level
*not bad at all, just expensive endgame*
|Auto Refill Items||500||1||C||Keeps dng pet items topped off as long as the resource exists to grab|
|Keep Gem Level||1||500||B||prevents downgrading socket-ed gems when removed|
|Easier Rebirth||500||1||D||Feeds all pets, Auto upgrades and installs crystals, buys light clones|
All of the * should be avoided until you are familiar with how dungeons work and have at least one dependable dungeon team.
Long Term Strategies[edit | edit source]
There is no "right way" to play the game. That being said there a few popular long term strategies to optimize the way people play. This game is very open and allows you to do whatever you want. Experiment and have fun.
Doing 1 UBC right off the start will unlock crystal factory. An early DPC will kickstart your pet growth, even with free food. Next it is advisable to do DRC's because not only are they pretty easy, but they will also provide you with a decent chunk of GP to build your stats. Additionally, the bonus might rewards will stack on every rebirth you do for the rest of the game so doing them early can really help. The game can be played in any way you want, but here are a few long term strategies to help you plan.
1 UBC, 1 DPC, 50 DRC, 45 UUC, 50 AAC, 20 UPC, (other 'normal' challenges until you hit P.Baal 66), open->
This path follows the original few challenges with a handful of modifications. it somewhat follows a progression of easiest to hardest.
1 UBC, Reset Multi Challenges (including CBC): DRC > GSC (until Diana) > NDC > 1KC > remaining GSC > PBC > CBC > PBC > 1kc, Normal Challenges > GP reset challenges.
For any player it is recommended to finish 1 UBC (for crystal factory), a dozen or so DRC's (for base might and game mechanics learning), and a couple of the Day Challenges that give decent base rewards. After that, there really isn't a wrong way to play the game: chase down pets, focus on challenges that improve 1 specific area of the game, endlessly speed run to farm GP... do what you want!
There is no reason not to explore the game or to choose challenges that suit your availability. Real life can be messy, so don't overthink this game. Not to mention doing 50 of the same challenge in a row can be pretty boring. Every challenge benefits every other challenge at least a little bit, you will get GP from everything, and your stats can never get worse.
If you are out of town on the weekend, it might be good to put on an AAC or PMC that you don't need to worry about, if you are just watching Netflix, you can micromanage 1KC's and NDC's. If you really want to take a two month vacation at grandma's, start a UAC. There's no wrong way to play the game.